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Devlog

  • I love sadness (5)
    December 11, 2024 by tarositos
    The ending was sadder than I had originally planned. I used a Godot plug-in called Dialogue Manager to do the final conversation, after you actually meet the one behind everything that has been happen... Continue reading
  • Sidequests (4)
    December 11, 2024 by tarositos
    Good thing: this reminded me that I really like using Godot Bad thing: I got distracted. So, these were supposed to be joke options. I would have the same text with minimal alterations to continue wit... Continue reading
  • Working based on vibes and luck (3)
    December 10, 2024 by tarositos
    I had... Something. I knew what I wanted to do (fuck with the player), I just had to... You know, actually do it. The main menu had to be plain, and then I would be able to attack the player with a bu... Continue reading
  • A Game Plan Of Some Sorts ???!!! (2)
    December 10, 2024 by tarositos
    I am not entirely sure about how to describe the game, I hope to be able to describe it once I have developed it further. I was avoiding working on other assignments when I started doodling and writin... Continue reading
  • DDLC meets Undertale... (1)
    December 10, 2024 by tarositos
    When the theme was first presented, I imagined a game that would be building its UI as you played. It was supposed to start very plain and primitive until you had a nice menu, and things like that. I... Continue reading
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