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Devlog
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Devlog
I love sadness (5)
December 11, 2024
by
tarositos
The ending was sadder than I had originally planned. I used a Godot plug-in called Dialogue Manager to do the final conversation, after you actually meet the one behind everything that has been happen...
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Sidequests (4)
December 11, 2024
by
tarositos
Good thing: this reminded me that I really like using Godot Bad thing: I got distracted. So, these were supposed to be joke options. I would have the same text with minimal alterations to continue wit...
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Working based on vibes and luck (3)
December 10, 2024
by
tarositos
I had... Something. I knew what I wanted to do (fuck with the player), I just had to... You know, actually do it. The main menu had to be plain, and then I would be able to attack the player with a bu...
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A Game Plan Of Some Sorts ???!!! (2)
December 10, 2024
by
tarositos
I am not entirely sure about how to describe the game, I hope to be able to describe it once I have developed it further. I was avoiding working on other assignments when I started doodling and writin...
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DDLC meets Undertale... (1)
December 10, 2024
by
tarositos
When the theme was first presented, I imagined a game that would be building its UI as you played. It was supposed to start very plain and primitive until you had a nice menu, and things like that. I...
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