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Devlog
Michael's Murder Night
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Devlog
Postmurder (postmortem haha get it.......) (05)
September 19, 2024
by
tarositos
WOW. I made a game in Twine, an engine that I had no idea existed until around two weeks ago. I’m proud of what I achieved in the time that I worked on it. Michael’s Murder Night is exactly what i...
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The Visuals (03)
September 18, 2024
by
tarositos
Since I am a master procrastinator, I kept trying to find stuff to do so I could postpone the actual making of the game. I got the basic links and pages working in Twine, but I didn't want to start do...
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The Plan (02)
September 18, 2024
by
tarositos
The planning stage was actually done in paper. I felt like, if it was tangible, I would feel more inspired. I don't know if that actually worked, but either way I ended up with the main storyline and...
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Choosing the story (01)
September 18, 2024
by
tarositos
When we first got the assignment, I was really excited. The story is one of my favourite parts when making games, so this seemed to be an incredibly fun idea. I usually think of Godot as my first opti...
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Making the Game (04)
September 18, 2024
by
tarositos
When I finally had no other option but to actually start making the game, well... I started making the game. As I was figuring out how Twine worked, I realised that I would need more passages than I h...
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