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Michael's Murder Night

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Devlog

  • Postmurder (postmortem haha get it.......) (05)
    September 19, 2024 by tarositos
    WOW. I made a game in Twine, an engine that I had no idea existed until around two weeks ago. I’m proud of what I achieved in the time that I worked on it. Michael’s Murder Night is exactly what i... Continue reading
  • The Visuals (03)
    September 18, 2024 by tarositos
    Since I am a master procrastinator, I kept trying to find stuff to do so I could postpone the actual making of the game. I got the basic links and pages working in Twine, but I didn't want to start do... Continue reading
  • The Plan (02)
    September 18, 2024 by tarositos
    The planning stage was actually done in paper. I felt like, if it was tangible, I would feel more inspired. I don't know if that actually worked, but either way I ended up with the main storyline and... Continue reading
  • Choosing the story (01)
    September 18, 2024 by tarositos
    When we first got the assignment, I was really excited. The story is one of my favourite parts when making games, so this seemed to be an incredibly fun idea. I usually think of Godot as my first opti... Continue reading
  • Making the Game (04)
    September 18, 2024 by tarositos
    When I finally had no other option but to actually start making the game, well... I started making the game. As I was figuring out how Twine worked, I realised that I would need more passages than I h... Continue reading
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Updated 24 days ago